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- CHIVALRY 2 CROSS PLATFORM PARTY PATCH
- CHIVALRY 2 CROSS PLATFORM PARTY PC
These attacks should now feel less restrictive and easier to land.
Adjusted Stab/Overhead turn caps to between patch 1 and CU1 values. Slice and dice with this new fast-paced stabbing weapon! Equipable on the Footman. The option to enable this feature is in the video options. NVIDIA DLSS support added for RTX graphic cards. Parties need to be formed while on the main menu Console – inviting a player to your party from in-game is now disabled, matching PC standards. Fixed a case where console parties could fail to migrate with the rest of the server into a new map. Fixed an issue with parties failing to migrate together if the finished match had less than 12 players. PlayStation – Accepting an invite from another player while queueing now properly updates the party widget. Fixed a case where parties would fail to migrate to a new match after finishing a match and would be instead sent back to the main menu. When searching for a game as a party, the party members latency no longer attributes to the match (only the party leaders does) which should decrease the time it takes to find a match. Friends and party members are now always placed on the same team at the start of a game. Fixed a case where an entire party would not be successfully matched into the same game. Rejoining the same server no longer has a chance to kick you. When joining a server while backfill is in progress players will not longer be removed from the server.
Fixed an issue with matchmaking failing if crossplay is disabled on 64p and FFA queues. Fixed disabling crossplay causing matchmaking problems for all crossplay users. When a game is started by users that do not have crossplay enabled, it will only allow non-crossplay users to rejoin that match and prevent crossplay users from joining it. Votekick values have been changed to the following values:. Closed gates for Agatha spawns on Falmire. Match no longer ends in a draw if one team has more kills than the other but has one remaining player alive. When a timeout occurs the UI now reads as “Draw” instead of “Round Lost/Won”. Idle kick timer is now working as intended. New arena mode match start countdown voice over. Added more audio fanfare between Arena mode rounds. Both players will no longer end up on the same team in 1v1. Fleshwound overlays are now removed between rounds. Fixed cancelling search before a game starts causing game to start unbalanced. Fixed arena games failing to backfill and starting with only 2 players on a team. Added audio stingers behind the Countdown and Fight! voiceovers.
Ending summary screen adjustments to show the rounds won per team and the player list. Fixed Announcer VO for time remaining playing after match ends. Special items are now disabled in this mode and Duel mode. Fixed countdown audio being half a second off time.
Warm up timer now gets skipped when enough players are present.Maps: Lionspire Great Hall and Rudhelm Feast.Embrace chaos and duke it out with your fists, or whatever you can grab – in the Great Hall or Rudhelm Feast maps – with up to 40 players!